Basic RPG - Printable Version +- Python Forum (https://python-forum.io) +-- Forum: General (https://python-forum.io/forum-1.html) +--- Forum: Code sharing (https://python-forum.io/forum-5.html) +--- Thread: Basic RPG (/thread-6705.html) Pages:
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Basic RPG - Iskuss - Dec-04-2017 This is a basic RPG where you fight Goblins and Giant Rats until you die. I will make this a part of a larger more interesting game in the future maybe. The stat calculations are unbalanced, and it's really unpolished, but it's basically just my way of trying to teach myself Python. import random import sys #Enemies goblin = {} goblin['Name'] = 'Goblin' goblin['Health'] = 50.0 goblin['Agility'] = 40.0 goblin['Strength'] = 35.0 goblin['Level'] = 1 giant_rat = {} giant_rat['Name'] = 'Giant Rat' giant_rat['Health'] = 40.0 giant_rat['Agility'] = 55.0 giant_rat['Strength'] = 30.0 giant_rat['Level'] = 1 def Death(): print("You have died!") print("GAME OVER") exit_game = raw_input() sys.exit() def Fight(enemy): print("All of a sudden a " + str(enemy['Name']) + " attacks you!") Enemy = enemy.copy() while Enemy['Health'] > 0: Attack = False A = raw_input("Type A to attack the " + str(Enemy['Name']) + ". ") if A == "Attack" or "attack" or "A" or "a": Attack = True else: pass if Attack == True: print("You swing at the " + str(Enemy['Name']) + " with your sword!...") Player_attack_lands = False Enemy_attack_lands = False if (Enemy['Agility'] - player['Agility'] + (random.random() - random.random()) * 100) <= 0: Player_attack_lands = True else: pass if Player_attack_lands == True: print("You strike the " + str(Enemy['Name']) + "!") Enemy['Health'] = Enemy['Health'] - player['Strength'] print("You've done " + str(player['Strength']) +" damage! ") print("The " + str(Enemy['Name']) + " now has " + str(Enemy['Health']) + " left. ") if Enemy['Health'] <= 0: pass else: print("The " + str(Enemy['Name']) + " launches an attack at you! ") if (Enemy['Agility'] - player['Agility'] + (random.random() - random.random()) * 100) <= 0: Enemy_attack_lands = True else: print("The " + str(Enemy['Name']) + " missed! ") if Enemy_attack_lands == True: print("The " + str(Enemy['Name']) + " lands its attack! ") player['Health'] = player['Health'] - Enemy['Strength'] print("The " + str(Enemy['Name']) + " deals " + str(Enemy['Strength']) + " damage to you. ") print("You have " + str(player['Health']) + " Health left. ") if player['Health'] <= 0: Death() else: pass else: pass else: print("You miss!") print("The " + str(Enemy['Name']) + " launches an attack at you! ") if (Enemy['Agility'] - player['Agility'] + (random.random() - random.random()) * 100) <= 0: Enemy_attack_lands = True else: print("The " + str(Enemy['Name']) + " missed! ") if Enemy_attack_lands == True: print("The " + str(Enemy['Name']) + " lands its attack! ") player['Health'] = player['Health'] - Enemy['Strength'] print("The " + str(Enemy['Name']) + " deals " + str(Enemy['Strength']) + " damage to you. ") print("You have " + str(player['Health']) + " Health left. ") if player['Health'] <= 0: Death() else: pass print("You've killed the " + str(enemy['Name']) + "!") #Character Creaion player={} player['Name'] = raw_input("Please enter your character's name. ") player['Sex'] = raw_input("Please enter your character's sex. ") player['Experience'] = 0 player['Level'] = 1 if player['Sex'] == 'female' or 'f' or 'F': player['Sex'] = 'Female' elif player['Sex'] == 'male' or 'm' or 'M': player['Sex'] = 'Male' else: pass if player['Sex'] != 'Female' and player['Sex'] != 'Male': player['Sex'] = raw_input("Please enter your character's sex again. Please enter Male or Female. ") else: pass player['Strength'] = (random.random() * 100) player['Agility'] = ((random.random() * 100) + 70) / 2 player['Health'] = (random.random() * 100 + 100) #End Character Creation while player['Health'] > 0: Fight(goblin) print("") Fight(giant_rat) print("") RE: Basic RPG - Larz60+ - Dec-04-2017 You scared me a bit. RPG was an old IBM language. I never liked it, and I'm thinking OH NO, someones writing RPG in Python! Thought I'd share RE: Basic RPG - Iskuss - Dec-07-2017 Added Level up, Rest, Explore, Stats, and ability to save and load progress even after closing program. import random import sys player = {} #Makes player{} dictionary global #Enemies goblin = {} goblin['Name'] = 'Goblin' goblin['Health'] = 50 goblin['Agility'] = 40 goblin['Strength'] = 25 goblin['Level'] = 1 giant_rat = {} giant_rat['Name'] = 'Giant Rat' giant_rat['Health'] = 40 giant_rat['Agility'] = 55 giant_rat['Strength'] = 20 giant_rat['Level'] = 1 feral_dog = {} feral_dog['Name'] = 'Feral Dog' feral_dog['Health'] = 50 feral_dog['Agility'] = 45 feral_dog['Strength'] = 20 feral_dog['Level'] = 1 def Death(): print("You have died!") print("GAME OVER") player = {} exit_game = raw_input() Main() #Restarts game def Stats(): print("Current Stats:") print("Current Health: " + str(player['Health'])) print("Max Health: " + str(player['Healthmax'])) print("Agility: " + str(player['Agility'])) print("Strength: " + str(player['Strength'])) return("Level: " + str(player['Level'])) def Fight(enemy): print(" ") print("All of a sudden a " + str(enemy['Name']) + " attacks you!") Enemy = enemy.copy() #Copies enemy dictionary so the original doesn't get overwritten while Enemy['Health'] > 0: A = raw_input("Type A to attack the " + str(Enemy['Name']) + ". ") #Does player want to attack? if A in ["Attack", "attack", "A", "a"]: print("") print("You swing at the " + str(Enemy['Name']) + " with your sword!...") if (Enemy['Agility'] - player['Agility'] + (random.random() - random.random()) * 100) <= 0: #Do this if player hits enemy Enemy['Health'] = Enemy['Health'] - player['Strength'] #Enemy is hit and its health lowers print("") print("You strike the " + str(Enemy['Name']) + " and do " + str(player['Strength']) + " damage!") if Enemy['Health'] > 0: #Do this if enemy is still alive print("The " + str(Enemy['Name']) + " now has " + str(Enemy['Health']) + " health left.") print("") print("The " + str(Enemy['Name']) + " launches an attack at you! ") if (Enemy['Agility'] - player['Agility'] + (random.random() - random.random()) * 100) <= 0: #Enemy attacks player. Does the attack land? print("The " + str(Enemy['Name']) + " lands its attack! ") player['Health'] = player['Health'] - Enemy['Strength'] #Player is hit and his health lowers print("") print("The " + str(Enemy['Name']) + " deals " + str(Enemy['Strength']) + " damage to you. ") if player['Health'] > 0: print("You have " + str(player['Health']) + " Health left. ") elif player['Health'] <= 0: #Player dies if he has 0 or less health Death() #Calls Death() function else: print("The " + str(Enemy['Name']) + " missed! ") print(" ") else: #Player misses the enemy print("") print("You miss!") print("The " + str(Enemy['Name']) + " launches an attack at you! ") #Enemy attack player if (Enemy['Agility'] - player['Agility'] + (random.random() - random.random()) * 100) <= 0: #Do this if enemy hits player? print("The " + str(Enemy['Name']) + " lands its attack! ") player['Health'] = player['Health'] - Enemy['Strength'] #Player is hit and his health lowers print("The " + str(Enemy['Name']) + " deals " + str(Enemy['Strength']) + " damage to you. ") if player['Health'] > 0: print("You have " + str(player['Health']) + " Health left. ") print(" ") elif player['Health'] <= 0: Death() #Calls Death() function else: print("The " + str(Enemy['Name']) + " missed! ") #Enemy misses player print("") print("You've killed the " + str(enemy['Name']) + "!") #Enemy is killed player['Experience'] += Enemy['Level'] #Player gains experience print("You have gained " + str(Enemy['Level']) + " experience points.") print("Experience: " + str(player['Experience']) + "/" + str(player['Level'] + 9)) if player['Experience'] >= player['Level'] + 9: #If player has enough xp to levels up Levelup() #Calls Levelup() function def Levelup(): player['Level'] += 1 #Increases player's level player['Experience'] = 0 #Resets player's xp to 0 print("You have leveled up!") print("") raw_input("Press enter to continue. ") print("You are now level " + str(player['Level']) + "!") print("You have 5 points to spend on your Max Health, Agility, and Strength.") print("Your Max Health determines how much damage you can take without dying.") print("Your Agility determines how easily you hit your enemies and evade their attacks.") print("Your Strength determines how much damage your attacks do.") print(" ") print(Stats()) #Show player his current stats print("") raise_healthmax = 0 raise_agility = 0 raise_strength = 0 #Declares variables and allows while loop to start n = 0 while raise_healthmax + raise_agility + raise_strength != 5: #Sum of stat points can't equal 5 for loop to start. Will cycle until sum equals 5 though. n += 1 if n >1: #So that player sees this message if this loops more than once print("You have to spend exactly 5 points on your stats.") raise_healthmax = input("Max Health: ") while raise_healthmax not in [0, 1, 2, 3, 4, 5]: #If player enters an invalid number, have them try again. print("You must enter 0, 1, 2, 3, 4, or 5. Try again.") print("") raise_healthmax = input("Max Health: ") print(" ") raise_agility = input("Agility: ") while raise_agility not in [0, 1, 2, 3, 4, 5]: #If player enters an invalid number, have them try again. print("You must enter 0, 1, 2, 3, 4, or 5. Try again.") print("") raise_agility = input("Agility: ") print(" ") raise_strength = input("Strength: ") while raise_strength not in [0, 1, 2, 3, 4, 5]: #If player enters an invalid number, have them try again. print("You must enter 0, 1, 2, 3, 4, or 5. Try again.") print("") raise_strength = input("Strength: ") print(" ") player['Healthmax'] += raise_healthmax #Raise stats by player's desired amount player['Agility'] += raise_agility player['Strength'] += raise_strength print(Stats()) #Show player his new stats print(" ") def Character_creation(): player['Name'] = raw_input("Please enter your character's name. ") player['Sex'] = raw_input("Please enter your character's sex. ") player['Experience'] = 0 player['Level'] = 1 if player['Sex'] in ["female", "f", "F"]: player['Sex'] = 'Female' elif player['Sex'] in ["male", "m", "M"]: player['Sex'] = 'Male' if player['Sex'] != 'Female' and player['Sex'] != 'Male': player['Sex'] = raw_input("Please enter your character's sex again. Please enter Male or Female. ") player['Strength'] = int(round(((random.random() * 100 + 100) / 3))) #Sets stats player['Agility'] = int(round(((random.random() * 100 + 100) / 3))) player['Health'] = int(round(((random.random() * 100 + 150) / 2))) player['Healthmax'] = player['Health'] def Chapter_01(): #Story print("You find yourself in a tavern. Around you, people are drinking and conversing with eachother. You sit by the fireplace, which is roaring with heat.") print("There are three people next to you that you can talk to: an elderly lady, a young bearded man , and a young blond haired man. Both of the men appear to be in their early twenties.") def dialogue_01_function(): dialogue_01 = raw_input("Type 1 to talk to the lady, 2 to talk to the bearded man, and 3 to talk to the blonde man. ") if dialogue_01 == '1': print("one") elif dialogue_01 == '2': print("two") elif dialogue_01 == '3': print("three") else: dialogue_01_function() dialogue_01_function() def Save(file_name): save = open(str(file_name) + ".txt", "w+") save.write(str(player['Name']) + "\n") save.write(str(player['Sex']) + "\n") save.write(str(player['Health']) + "\n") save.write(str(player['Healthmax']) + "\n") save.write(str(player['Agility']) + "\n") save.write(str(player['Strength']) + "\n") save.write(str(player['Level']) + "\n") save.write(str(player['Experience']) + "\n") save.close() def Load(file_name): try: load = open(str(file_name) + ".txt", "r") except: print("Sorry this save file doesn't exist.") return if load.mode == "r": contents = load.readlines() name = contents[0] list_name = list(name) del list_name[-1] joined_name = ''.join(list_name) sex = contents[1] list_sex = list(sex) del list_sex[-1] joined_sex = ''.join(list_sex) health = contents[2] list_health = list(health) del list_health[-1] joined_health = ''.join(list_health) int_health = int(joined_health) healthmax = contents[3] list_healthmax = list(healthmax) del list_healthmax[-1] joined_healthmax = ''.join(healthmax) int_healthmax = int(joined_healthmax) agility = contents[4] list_agility = list(agility) del list_agility[-1] joined_agility = ''.join(list_agility) int_agility = int(joined_agility) strength = contents[5] list_strength = list(strength) del list_strength[-1] joined_strength = ''.join(list_strength) int_strength = int(joined_strength) level = contents[6] list_level = list(level) del list_level[-1] joined_level = ''.join(list_level) int_level = int(joined_level) experience = contents[7] list_experience = list(experience) del list_experience[-1] joined_experience = ''.join(list_experience) int_experience = int(joined_experience) player['Name'] = joined_name player['Sex'] = joined_sex player['Health'] = int_health player['Healthmax'] = int_healthmax player['Agility'] = int_agility player['Strength'] = int_strength player['Level'] = int_level player['Experience'] = int_experience def Rest(): player['Health'] = player['Healthmax'] print("You have rested and your health has been restored.") def Main(): Character_creation() n = 0 while player['Health'] > 0: n += 1 if n == 1: print("Commands: Help, Rest, Explore, Stats, Save, Load") menu = raw_input("> ") if menu in ["Help", "help"]: print("Commands: Help, Rest, Explore, Stats, Save, Load") elif menu in ["Rest", "rest"]: Rest() elif menu in ["Stats", "stats"]: print(Stats()) elif menu in ["Save", "save"]: file_name = raw_input("Name your save file. ") Save(file_name) elif menu in ["Load", "load"]: file_name = raw_input("What is the name of your save file? Don't include .txt ") Load(file_name) elif menu in ["Explore", "explore"]: shuffle = random.random() * 10 #Makes chance to fight all 3 enemies 1/3 if shuffle <= 3: Fight(goblin) elif shuffle >= 7: Fight(giant_rat) else: Fight(feral_dog) Main() RE: Basic RPG - nilamo - Dec-11-2017 Quote:if menu in ["Help", "help"]: That can be a little clearer, if you make menu always lowercase. That way, the player can also do something wacky like "hELp" and it'll still work: if menu.lower() == "help": RE: Basic RPG - Iskuss - Dec-12-2017 Thanks, and I might end up doing: if menu.lower() in ["help", "h"]:And allow 1 letter abbreviations for all commands for ease of use. RE: Basic RPG - mpd - Dec-12-2017 I love this script; it reminds me of the choose-your-adventure text games I wrote when I was learning to program. Here are a couple thoughts on code structure (if you don't mind): Large if/else blocks such as the one you have in the Fight function can quickly get unwieldy. Consider moving the code that handles "hits" and "misses" into their own functions: if A in ["Attack", "attack", "A", "a"]: print("") print("You swing at the " + str(Enemy['Name']) + " with your sword!...") if (Enemy['Agility'] - player['Agility'] + (random.random() - random.random()) * 100) <= 0: #Do this if player hits enemy hit(Enemy, player) else: miss(Enemy, player)As you add functionality/details to each action it's all nice and tidy in the hit() and miss() functions. You may also want to consider putting the "hit" calculation in a function as well to enable more complex "hit decisions" without making your code harder to read. Also, when you find yourself duplicating code, consider making a function. An example is your LevelUp() function that prompts the user and checks for a valid input. The only difference between each block is what you prompt the user for, so you may want to write a function such as this: def prompt_for_levelup(prompt_message): val = input(prompt_message) while val not in [0,1,2,3,4,5]: print("Error Message") val = input(prompt_message) return valBasically, I'm a huge proponent for writing lots of small functions. Finally, when you have a minute, take a look at the json module. It's a way to convert objects and data to strings and back again. Your Load and Save functions could be reduced to a couple lines each. RE: Basic RPG - Windspar - Dec-12-2017 Here one way to handle enemies. from random import choice class Enemies: enemy = {} def __init__(self, name, health, agility, strength, level, special=None): self.name = name self.health = health self.agility = agility self.strength = strength self.level = level self.special = special # you could simple make another class to handle special Enemies.enemy[name] = self # store the enemy def __repr__(self): line = "Enemy(Name:{0}, Health:{1}, Agility:{2}, Strength:{3}, Level:{4})" return line.format(self.name, self.health, self.agility, self.strength, self.level) def main(): Enemies('Orgre', 100, 20, 60, 2, {'bash': 10, 'swing': 10}) Enemies('Goblin', 50, 40, 35, 1, {'bite': 10}) Enemies('Giant Rat', 40, 55, 30, 1, {'rabies': 20}) # Fight(Enemies.enemy['Goblin']) enemy = choice(list(Enemies.enemy.keys())) # Fight(Enemies.enemy[enemy]) print(Enemies.enemy[enemy]) print(Enemies.enemy.keys()) if __name__ == '__main__': main() RE: Basic RPG - uribrasil - Apr-25-2020 Hi! I've copied your code and modified it, I'm added some features like level_up issues and new fight logic. I'm a beginner with python and this exercise help me a lot, even I tried to do it using class but I wasn't successful on it. But you now what? I'm still happy with it. import random import sys import time player = {} rat = {"name": "Rat", "experience": 15, "attack": 15, "defense": 5, "health": 20} snake = {"name": "Snake", "experience": 10, "attack": 18, "defense": 5, "health": 15} dragon = {"name": "Dragon", "experience": 150, "attack": 50, "defense": 40, "health": 1000} next_level = [20, 40, 80, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000] def stats(): print("Current Stats:") print("Name: " + str(player["name"])) print("Level: " + str(player["level"])) print("Experience: " + str(player["experience"])) print("Current Health: " + str(player["health"])) print("Max Health: " + str(player["max_health"])) print("Defense: " + str(player["defense"])) print("Attack: " + str(player["attack"])) print("-" * 160) def character(): player["name"] = input("Enter your character's name. ") player["experience"] = 0 player["level"] = 1 player["attack"] = 30 player["defense"] = 10 player["health"] = 150 player["max_health"] = player["health"] def saving(file_name): save = open(str(file_name) + ".txt", "w+") save.write(str(player["name"]) + "\n") save.write(str(player["health"]) + "\n") save.write(str(player["max_health"]) + "\n") save.write(str(player["defense"]) + "\n") save.write(str(player["attack"]) + "\n") save.write(str(player["level"]) + "\n") save.write(str(player["experience"]) + "\n") save.close() print("saving successful!") def loading(file_name): try: load = open(str(file_name) + ".txt", "r") except: print("Sorry this save file doesn't exist.") return if load.mode == "r": contents = load.readlines() name = contents[0] list_name = list(name) del list_name[-1] joined_name = ''.join(list_name) health = contents[1] list_health = list(health) del list_health[-1] joined_health = ''.join(list_health) int_health = int(joined_health) max_health = contents[2] list_healthmax = list(max_health) del list_healthmax[-1] joined_healthmax = ''.join(max_health) int_max_health = int(joined_healthmax) defense = contents[3] list_agility = list(defense) del list_agility[-1] joined_agility = ''.join(list_agility) int_defense = int(joined_agility) attack = contents[4] list_strength = list(attack) del list_strength[-1] joined_strength = ''.join(list_strength) int_attack = int(joined_strength) level = contents[5] list_level = list(level) del list_level[-1] joined_level = ''.join(list_level) int_level = int(joined_level) experience = contents[6] list_experience = list(experience) del list_experience[-1] joined_experience = ''.join(list_experience) int_experience = int(joined_experience) player["name"] = joined_name player["health"] = int_health player["max_health"] = int_max_health player["defense"] = int_defense player["attack"] = int_attack player["level"] = int_level player["experience"] = int_experience print("loading successful!") def rest(): player["health"] = player["max_health"] print("Your health is full.") def is_alive() -> bool: return player["health"] > 0 def level_up(): for i in next_level: if player["experience"] >= i: print("-" * 160) player["level"] += 1 player["max_health"] += 15 player["attack"] += 5 player["defense"] += 4 print("You level up!") rest() print("-" * 160) next_level.pop(0) def fight(enemy): print("All of a sudden a " + str(enemy['name']) + " attacks you!") creature = enemy.copy() turn: int = 0 while creature["health"] > 0 and is_alive(): turn += 1 print("") if turn % 2 == 1: print("It is your turn to attack.") time.sleep(1) hit = random.randint(1, player["attack"]) - random.randint(1, player["defense"]) if hit <= 0: print("You miss...") else: creature["health"] -= hit print("You hit " + str(hit) + " on the enemy") else: print("It is enemy turn to attack.") time.sleep(1) hit = random.randint(1, creature["attack"]) - random.randint(1, player["defense"]) if hit <= 0: print("The enemy miss...") else: player["health"] -= hit print("The enemy hits " + str(hit) + " on you") if creature["health"] > 0 and not is_alive(): print("GAME OVER! " + str(player["name"]) + " died.") sys.exit() if is_alive() and creature["health"] <= 0: print("") print("You won the battle.") print("") player["experience"] += creature["experience"] print("You won " + str(creature["experience"]) + " experience") level_up() def main(): character() print("Hail Adventurer! Welcome to the MyRPG! Please fulfil the information before start the game") print("Type (H)elp for more information") while True: menu = input(">").lower() if menu in ["help", "h"]: print("Commands: (H)elp, (R)est, (E)xplore, s(T)ats, (S)ave, (L)oad, (Q)uit") elif menu in ["rest", "r"]: rest() elif menu in ["explore", "e"]: shuffle = random.randint(1, 10) if shuffle <= 5: fight(snake) else: fight(rat) elif menu in ["stats", "t"]: stats() elif menu in ["save", "s"]: salvar = input("Type the file name to save: ") saving(salvar) elif menu in ["load", "l"]: carregar = input("Type the file name to load: ") loading(carregar) elif menu in ["quit", "q"]: print("You quit the game.") sys.exit() else: print("Invalid Key, please try again") main() RE: Basic RPG - Larz60+ - Apr-25-2020 uribrasil - why are you answering questions from 2017? RE: Basic RPG - uribrasil - Apr-25-2020 can't I give a new feedback to the people? |