Window Color/Adding a ship - Printable Version +- Python Forum (https://python-forum.io) +-- Forum: Python Coding (https://python-forum.io/forum-7.html) +--- Forum: Game Development (https://python-forum.io/forum-11.html) +--- Thread: Window Color/Adding a ship (/thread-27184.html) |
Window Color/Adding a ship - kleeklee - May-28-2020 I am able to edit the window size. However, when attempting to change the window background color I am having issues. Doesn't matter what numbers I enter the window background stays black. I decided to try and add a ship to the code to see if anything on my background would change. Nothing has changed. import sys import pygame from settings import Settings from ship import Ship class AlienInvasion: """Overall class to manage game assets and behavior.""" def __init__(self): """Initialize the game, and greate game resources.""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height)) pygame.display.set_caption("Alien Invasion") self.ship = Ship(self) def run_game(self): """Start the main loop for the game.""" while True: # Watch for keyboard and mouse events. for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # Redraw the screen during each pass through the loop. self.screen.fill(self.settings.bg_color) self.ship.blitme() # Make the most recently drawn screen visible. pygame.display.flip() if __name__ == '__main__': # Make a game instance, and run the game. ai = AlienInvasion() ai.run_game() class Settings: """A class to store all settings for Alien Invasion.""" def __init__(self): # Screen Settings self.screen_width = 600 self.screen_height = 500 self.bg_color = (230, 230, 230) import pygame class Ship: """A class to manage the ship.""" def __init__(self, ai_game): """Initialize the ship and set its starting position.""" self.screen = ai_game.screen self.screen_rect = ai_game.screen.get_rect() # Load the ship image and get its rect. self.image = pygame.image.load('images/ship.bmp') self.rect = self.image.get_rect() # Start each new ship at the bottom enter of the screen. self.rect.midbottom = self.screen_rect.midbottom def blitme(self): """Draw the ship at its current location.""" self.screen.blit(self.image, self.rect) RE: Window Color/Adding a ship - michael1789 - May-29-2020 The indentation needs to be fixed so it updates all your graphics each frame. def run_game(self): while True: # Watch for keyboard and mouse events. for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() self.screen.fill(self.settings.bg_color) self.ship.blitme() pygame.display.flip() RE: Window Color/Adding a ship - kleeklee - May-29-2020 Okay thanks! I thought I tried that originally, but I may have been one whitespace off. I'll have to make sure I extra check these indentations. Thank you! |