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    Thread: tkinter scheduling app
Post: RE: tkinter scheduling app

(Mar-23-2018, 03:39 AM)Larz60+ Wrote: Just an FYI, there are many scheduler packages available I need like a team scheduler for my group to use for planning out our job stuff for the week, I current...
Rabbyte Jobs 7 6,426 Mar-23-2018, 04:15 AM
    Thread: tkinter scheduling app
Post: tkinter scheduling app

Looking to hire a programmer for a simple team scheduling app that utilizes tkinter and can export html. I have all desired features laid out, I just lack the experience to do it myself PM me for de...
Rabbyte Jobs 7 6,426 Mar-23-2018, 03:35 AM
    Thread: I've been programming in a vacuum
Post: RE: I've been programming in a vacuum

So let's see if I got the basic layout correct: import pygame from pygame.locals import * class Screen: def __init__(self): self.running = True self.screen = None self.si...
Rabbyte Game Development 9 5,227 Jan-16-2018, 11:07 PM
    Thread: I've been programming in a vacuum
Post: RE: I've been programming in a vacuum

So I'm remaking my overly large event handler and I have made the keylogging 1000% shorter, but how would you recommend I handle if shift is pressed? is there an easy way to handle this? def loop...
Rabbyte Game Development 9 5,227 Jan-16-2018, 05:25 PM
    Thread: I've been programming in a vacuum
Post: RE: I've been programming in a vacuum

(Jan-16-2018, 04:38 AM)metulburr Wrote: All the static data, such as loading sounds, databases, image loads, and similar should go into some setting/tools file. Should all the static data be in one ...
Rabbyte Game Development 9 5,227 Jan-16-2018, 05:00 AM
    Thread: I've been programming in a vacuum
Post: RE: I've been programming in a vacuum

Here is the link to a dropbox with the current version https://www.dropbox.com/sh/vncqyhbmvehq0...wye1a?dl=0
Rabbyte Game Development 9 5,227 Jan-16-2018, 04:00 AM
    Thread: I've been programming in a vacuum
Post: I've been programming in a vacuum

I have been developing a program to emulate the terminal operating system from the fallout universe, I aim to make it a fully functional interface adding a full range of features that the games do not...
Rabbyte Game Development 9 5,227 Jan-16-2018, 02:46 AM
    Thread: How do I make an advanced shader
Post: RE: How do I make an advanced shader

(Jan-15-2018, 10:24 PM)Windspar Wrote: 1. Are you using any opengl/directx in your code ? I'm not currently using either opengl or directx though i'm not opposed to the implementation. I'm currently...
Rabbyte Game Development 3 4,840 Jan-16-2018, 01:49 AM
    Thread: How do I make an advanced shader
Post: How do I make an advanced shader

I have been using pygame a couple months now and have been using it to recreate the terminal interface from the fallout universe (with a few tweaks to make it fully functional) I am focusing on the vi...
Rabbyte Game Development 3 4,840 Jan-15-2018, 07:26 PM

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