Oct-05-2023, 08:39 AM
Hello, instead of immediately processing key events as they occur, I think you can queue them and process them one at a time. This ensures that only one key event is processed before moving on to the next trial. You can use a list or a queue to store the key events and process them sequentially.
online games
Here's an example of how you can modify your code to implement event queuing:
online games
Here's an example of how you can modify your code to implement event queuing:
python event_queue = [] # Create an empty event queue # Inside the event loop for event in pygame.event.get(): if event.type == pygame.KEYDOWN: event_queue.append(event) # Add key events to the queue # Process the key events one by one for event in event_queue: if event.key == pygame.K_LEFT: # Process left key event elif event.key == pygame.K_RIGHT: # Process right key event elif event.key == pygame.K_ESCAPE: # Process escape key event event_queue.clear() # Clear the event queue after processing ```This way, only the events in the queue will be processed, and any other key events that occurred during the trial will be ignored.