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[PyGame] Breaking Raycasting loop
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[PyGame] Breaking Raycasting loop
#6
If it collides with an object, then mark the tile as "illuminated" and go on to the next one. In its current form, it penetrates and illuminates whatever obstruction it encounters.
phrazle
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Messages In This Thread
Breaking Raycasting loop - by XavierPlatinum - Aug-06-2022, 11:46 PM
RE: Breaking Raycasting loop - by deanhystad - Aug-07-2022, 09:41 PM
RE: Breaking Raycasting loop - by XavierPlatinum - Aug-08-2022, 12:37 AM
RE: Breaking Raycasting loop - by deanhystad - Aug-08-2022, 03:23 PM
RE: Breaking Raycasting loop - by XavierPlatinum - Aug-08-2022, 05:12 PM
RE: Breaking Raycasting loop - by squeamishfall - Oct-03-2023, 02:29 AM

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